![]() Rig the front legs and the other body starting with the Hip bone pointing straight up, and use the bone names given in Create the armature in Object mode using Add -> Armature -> Single Bone.Remember to keep the poly count low and model it in the T-pose! Create your mesh as normal, and as a single object.Click on Edit -> Import Package -> Custom Package and select the.Download the VRChat SDK version 2 (not 3) from.Search the Unity Store for "Dynamic Bone".Optional, if you want bendy bones / jiggle bones.Click on "Projects", "New", "Create" to create a new project.Check the checkbox next to "3D View: Cats blender plugin" to enable it.Click "Install" and select the cats-blender-plugin-master.zip file.In Blender, select Edit -> Preferences -> Add-ons.Download the latest version of Blender from.These instructions are correct as of July 2020.Some instructions for Blender are given, but this is not a Blender tutorial.You can do it for free by creating a walk cycle animation for the hind legs instead of using IK, but this tutorial does not cover that method. ![]() Making a taur with this method requires the Unity plugin "Final IK", which costs around £100.Thanks to and RoBorg for assistance in Blender and Unity.Thanks to for the inspiration of the basic method.Good luck with your avataur! /)*(\ Notes
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